Experiments

As mentioned in our last update post, we’re going to be running a new ‘experimental’ build alongside the stable version of Stranded Deep very soon. We’ll keep you posted when the first experimental build goes live (hopefully next week sometime) and we’ll post some instructions on how to opt in. But for now, we thought we’d update you with some details of the immediate plans.

The first thing on the experimental agenda is moving over to Unity 5.

One of the biggest sales pitches of Unity 5 is the new fully deferred renderer and physically based shading. The switch to a proper deferred renderer will be great, but unfortunately not as easy as pressing the “upgrade” button. There’s a lot of custom stuff going on in Stranded Deep which was necessary to get the most out of the engine we’ve been working with. If you’ve been following our blog posts for a while, you’ll know that we are already doing physically based shading along with various other effects like faking skybox global illumination and a lot of different depth techniques for our effects. So in visual terms, the engine upgrade won’t really do that much for now. But hopefully later on we can integrate even more graphical features like dynamic global illumination, screen space reflections and such.

There’s a few new features that should improve performance though. The physics engine has been upgraded both in speed and the quantity of objects it can handle. Stranded Deep uses a lot of physics so this should be a great improvement. There’s also the new UI system that we’ll be transitioning over to. We haven’t had much of a chance to look at it, but hopefully there’s some performance to be gained. The current system we’re using has some annoying workarounds and a fairly significant performance overhead. Every bit counts 🙂

After we’ve ported over, we’ll get back into the guts of the game. The construction system was in the middle of a rework before the last hotfix so that’ll be high on the list. We’ve got a lot of great ideas for new systems and they all centre around the theme of scavenging. We really want to incorporate more scavenging for more unique structures and tools. We’ll fill you in with more details when we get to these, but here’s a few teasers of some concepts —

construction_ideas_2a

construction_ideas_2

There’s a heap of other systems that will be getting re-worked as well and we’ll keep you informed as it happens. Starting from this post, we’re going back to fortnightly blog updates as mentioned in the last update. If you’re not keen on trying out the experimental build first hand, this will be a good way to keep up with the progress of the game and see what we’re working on.

That’s it from us for now. We’ll have a hotfix coming out soon for the stable build and then stay posted for further info on the new experimental builds.

Stay Alive!
:: Beam Team

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29 thoughts on “Experiments

  1. Daniel Westphal says:

    Thats call great. I want to be the testperson on The Future think. Thanks vor this great game guys. Best regreats bezosyt.

  2. Will_GSRR says:

    Some really interesting stuff in this, can’t wait to try it out. Great stuff!

  3. Epic news guys! Cant wait to see it!

  4. Bella says:

    Wow. Really nice teasers. Can’t wait to see your future ideas =)
    Keep up the amazing work!

  5. |-o-|Positive7 says:

    Those concepts looks great.

  6. Anonymous says:

    Great news! love the new concept. I can really appreciate the new ”rauw, rusty, dirt” style of the new concepts. Doing f*cking great guys!

  7. Nikea8 says:

    So, the teaser pictures, is the idea that, you would find different pieces of tin, or doors etc. off of boats and other things, and use those to build a shelter with?

  8. I love the idea but can you put an optional hud in the settings? I dont like not having the choice.

  9. Stephen says:

    I love the new ideas, this will really help with being able to build with not having to go island hopping so much for wood if you can make a house with a mix of wood and ship parts! I love how this game is headed for a real rustic survival game where you can use about everything!

  10. Martino says:

    All the best energy to you guys, when I find a new game to play I discard the 99% of them, however Stranded Deep is in the 1%, It’s really different and I’m enjoying the game as if I were lost in the ocean, now that you’ve set up the game and made a dream, your creativity is able to see incredible things to add in the game to make it more unique and to surprise us with hide things, to interact with many new objects that can be found in hidden places like in the lost ships.
    One of the things that I honestly suggest is to make islands a little different of each other, like having It’s unique fauna, with new trees, plants, birds, etc. As well I think the idea of adding dolphins, variety of fishes and whales would be nice to everyone and some mysterious artifacts that could be found in some islands and having opportunity to enlarge the capacity of the backpack.

  11. Joshua James Hayden says:

    Can’t wait for the next update. Do we have to qualify to become a tester for beta’s or experiments? Either way I’m looking forward to the future of this game.

  12. A suggestion: Maybe someone has been to some of the islands before and left behind small buildings, boats, supplies etc? Fishing rods would be handy so one could avoid going into the dangerous water.
    Slightly bigger inventory would be useful too.

  13. Danny says:

    Why beta testers? we bought the alpha version, are we not already testers? i mean come on…. From Januari we got minor updates and hotfixes, for months we doing the same over and over again….. So i don’t see why there are beta testers besides the people that already bought the alpha version….

  14. Danny says:

    We’ll keep you posted when the first experimental build goes live (hopefully next week sometime)

    Also more news about this? It’s 4 days after next week sometime, so maybe hopefully there is some news…..

  15. Danny says:

    jeeeshhhhh… it’s indeed quite. I guess they are right about it. What i read on steam community that the devs goes silent. Many bad reviews/messages that are deleted. Also the moderators don’t show some respect to bad or negative messages. For Example:
    someone posted this:
    ————————————————————————–
    Awesome game with one awful feature…
    ….I am praying for the awful billboard islands to be changed. I love the game, it’s awesome, but those billboard islands are just terrible. They all look the same from a distance and that really spoils the atmosphere for me. Please, please, please developers, try and find a way to change this. Try to make the billboards reflect the basic shape of the island and make them look different at a distance. This is one of the most important features for me that needs to get fixed. I’d even prefer not being able to see islands at a distance and just have them kind of appear out of the mist while I explore in my raft rather than these awful unrealistic billboards.
    ——————————————————————-

    answer from someone that acts like a moderator:

    Don’t look at ’em.

    No coding needed. Fixed. 🙂
    ——————————————————————–

    Or fluxtorrent with his or her bad mentality, talking about things on the community that dont belong to the game but whining to others that they are off topic…..

    Nah thx… Bye steam and it’s shizzle

    No responses back whatsoever….. This is the last game i ever bought……. GTA V is also broken and paid 50 bucks for that…..

    I know enough after 2 days no reply

  16. Josh says:

    That’s funny Danny… Not 2 days after my post I got an email notification about a news post on steam from the beam team… Nice excuse though… better luck next time.

  17. Danny says:

    First of all, this is not an excuse or somekind, and second, i am not out for any luck. Luck don’t exist. Funny that you only react on 1 thing i mention, anywayzzz The steam forum is full of negativity..

  18. Josh says:

    Well considering this game was developed by just 2 guys that doesn’t mean they are going quiet or not responding to us… Would you check your games forum post’s every day if it was just you and one other person programming and updating the game with a totally new gaming engine?… Besides I’m sure they have other things going on besides their game making IRL…

  19. Danny says:

    bla… bla… bla…

    I would check yes…So they are not dedicated….. The game will never be finished. This will not be the first time. You need dedicated people/equipment to do this… And by dedicated i don’t mean once a weekend do some stuff. I know this because i am alone and i can do 3d modelling, uv mapping, bake shadows, ambient occlusion, and so on……then photoshop it and do some scripting. Some languages i know (LUA, PHP, SQL, JAVA, C#, LSL) and even when i am alone i can do more but ok… i am not dedicated and many don’t take others serious so i don’t even start a serious project anymore. And that’s prolly one of the reasons other developpers just stopped working on it.

    If you won’t believe me in what i can do then do so… you are not the first one, which i don’t care anymore, the ones that do know, don’t have interest in it.

  20. spraycanmansam says:

    Chill out Danny 🙂

    There’s no additional signup or requirement to opt into the new builds. Everyone who has purchased the game on Steam will be able to opt in to the new experimental builds.

  21. j0rd0n420 says:

    Your Steam MOD’s are jerks and don’t abide by the rules themselves sometimes than the next post get after someone else for what they just did. One of them basically told me to shut up and not post till you guys did.

  22. Danny says:

    Just not worth it. Not because the money, just because everytime i play a new update, there is something else broken.
    Just sooooooo feel regret i bought this “game” experimental doing over and over again shit for months. It’s not worth buying because 4 months it is in the same state it was when the alpha was released for the first time.
    Some items were added, then removed. Torch is tried to fix 6 times or so??? and that is fixed, but how long it took them? 3 months? so i figure out that WHEN the game is finished, its 2078. This experimental build just sucks 10 times harder then 0.03 H3

  23. Josh says:

    So much ranting when you could have just went and made your own game… If you know how to do everything then go do it yourself… inconsiderate people man…

  24. Murph says:

    Can’t wait to see your new game Danny. Oh wait, you don’t start serious projects anymore… Have fun wasting your l33t skilzzzzz.

  25. Anonymous says:

    Can you make certain things repairable, like the boat motors? I noticed that mine deteriorated before the gas tank had emptied. Don’t know if that was a glitch or if in fact, eventually, the motor degrades enough to need replacement/repair?

    Would like to see repairing, along with crafting to simulate real scenarios. For example, maybe the hut gets damaged over time/after a bad storm. Upkeep would be a natural part of survival, so crafted items could be “fixed”, as opposed “discarded”.

  26. Anonymous says:

    By the way, I realized that I didn’t specify that the boat motor degradation had happened in the “Stable” build.

  27. Danny says:

    What are you trying to tell me Murph, that i waste my skills? Well don’t be so sure about that, there are many other platforms i can sell my stuff. I dont start to make a game anymore that i have to script, model, texture, uv map, bake, etc etc all alone… That doesn’t mean i waste my time. And how i spend my time its all up to myself. And if you think that i waste my time.. good for you, i’ll bet you can’t do a shit of what i can do. Only people need eachother and that’s what most people lacks.

  28. julien says:

    when you buy early acces @ steam will you get the final as well included?

  29. Josh says:

    I’d imagine so julien… if they tried to sell us a game thats incomplete just to turn around and try to tell us that we have to purchase the game after its completely finished they would get sued and they would lose everything. Lol

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