EXPERIMENTAL BUILD 0.04.E4 …AND SHINY THINGS

The latest experimental build 0.04.E4 is now live. See the patch notes here —
http://steamcommunity.com/games/313120/announcements/detail/79161486321144821

This will hopefully be the last update before pushing it out to the stable branch, so if you have any issues, let us know on the forums here —
http://steamcommunity.com/app/313120/discussions/7/

 

Here’s what’s been happening lately 🙂

Crafting

I mentioned a while back, before the upgrade to Unity 5, that we would be coming back to the crafting system. With the existing crafting and building system, we’d been getting concerned that we were reaching almost a saturation point or limit to the physical dragging mechanic – basically ending up in players just piling crap into a pile and crossing their fingers that the right combination would appear… It became apparent that this problem would only get worse with any content that we added. We needed to rethink…
So in between things, we’d been brainstorming and came up with a new crafting and building system concept. We’re pretty pumped about it as it should allow a lot of freedom and best of all, it’s essentially an evolution of the mechanics that exist now and what make Stranded Deep unique. The best way to describe the new building system is free and open building. You will be building your tools and building components now. You won’t be necessarily limited to a “foundation” or “wall” prefab. With our proposed system, if you want a foundation, you’ll have to build it from pieces. If you want to place walls, you’ll have to prop it up and fix it so it won’t fall down. It will be a universal system that will carry through from the building system to the crafting system. You will be able to choose your blades, handles and fixings, all affecting the properties of the final crafted piece.  The goal being to diversify the appearance and functionality of the unique structures and tools you create.

 

Terrain and Vegetation

The new terrain system is also coming along. We’ve been mocking up test islands, playing with different methods of authoring all the maps needed (height, splat, normals, etc) and nailing down the features we need in the shaders to render it all. It’s all highly a work in progress at this stage —

Large_Islands

We’ve got a lot of assets for the environment being worked on at the moment so it will start to take better shape once they come back and get placed in the world.

Proper PBR terrain textures are also in the works —

RockScreen2

…along with new trees and foliage being worked on too. Here’s an example concept spreadsheet of potential vegetation for Stranded Deep that is then modelled in SpeedTree —

wSD_sketches_trees a01v1-1

 

Ceto

We’ve made mention that we’re looking into a new ocean system as well. A Unity forum member by the name of ‘scrawk’ is creating an ocean asset called ‘Ceto’ (named after a Greek sea goddess) for the Unity community —

Ocean29

Please note that the terrain pictured in this screenshot is not from Stranded Deep! It’s from Unity’s ‘Blacksmith’ technical demo.

It’s still early in development but we can’t wait to get our hands on it when it’s ready for beta, and we’ll be implementing it on our experimental branch as soon as we can. As you can see, it’s looking fantastic, and best of all it lets us focus on other aspects of the game.

 

Other Bits

There’s always lots of smaller things we’re working on in between the bigger features… Unity 5 has a nice new feature called ‘reflection probes’. Reflection probes render and store the environment around them in a cubemap which can be used by reflective materials. If you combine reflection probes with a screen-space reflections post-effect it really adds a nice bit of eye-candy —

SSR Preview 2

When the new terrain system is finshed we will be able to create a nice system to bake multiple probes around the world for high quality reflections at a minimal cost, with the screen-space reflections filling in the gaps. It’s all a work in progress at the moment, but there is a basic reflection probe for the sky implemented in 0.04.E4. Screen space reflections aren’t ready for release yet, but these features will be worked on, improved and implemented as time allows.

We do understand that it’s hard to visualise the progress when so much is happening behind the curtains, so hopefully this blog post helps a bit! 🙂
That’s it for this update 🙂

 

Stay Alive!
:: Beam Team

Tagged , , , ,

34 thoughts on “EXPERIMENTAL BUILD 0.04.E4 …AND SHINY THINGS

  1. cosmoandfred says:

    Sounding awesome, Thank you for the Blog update 🙂

  2. ninjaisv says:

    Great job guys! Keep it up.
    🙂

  3. luke says:

    wow, i always believed in this game and the team’s mind-set (as far as i can judge from reading your earlier posts) and i’m so happy to see i was right. keep it up, you’re on something big here!

  4. Anonymous says:

    Loving the look of the trees and the larger islands! Exploration is key!

  5. Great job lads keep up the good work! Can not wait for this game to be finished!!! 😀

  6. Anonymous says:

    with the release of the last update I can not get into the fort. stairs to the fort is not working. sorry for my English

  7. Anonymous says:

    ¿alguien me ayuda? porque mi juego no se actualiza y tampoco se como haserlo ¡¡¡¡¡¡AYUDA!!!!!!

  8. Anonymous says:

    Someone help me? because my game is not updated and does not know how to doHELP !!!!!!

  9. Anonymous says:

    WOW! It’s a cool Update!

  10. NecroticRed says:

    Just got Stranded Deep yesterday. This is the game I’ve been looking for and it’s got so much potential. You guys are doing great work and I sincerely hope you keep building momentum!

  11. Anonymous says:

    А почему игра не обновляется?

  12. Anonymous says:

    THIS. IS. AWESOME! btw i have one question: are now islands all gonna be Ceto or will the islands be the same and there will be only one Ceto? pls reply Thanks 🙂

  13. Anonymous says:

    Will there be more wildlife species in the future. Like venomous spiders, scorpions and snakes in the game? This will make it more realistic as it is today. Also more fruits would be nice that you can harfist. Like mangos bananas and pineapples? Also to note out is that there are alot of trees that are floating on the Islands, really frustrating to see a chopped up tree bass that floats in mid air. Do something about that please, BEAM*
    Looking forward to your progress, ASAP*

  14. Anonymous says:

    Please add a air bar, Example: in left down corner there will be a air bar like 30/30 when u go into water for 3 seconds it will be 27/30 if you know what i mean.

  15. Anonymous says:

    Thank you! Great job!
    I am waiting for the new version! I hope it will be soon…

  16. Anonymous says:

    HELP!!!!! game wont update! my current version is 0.03.H3 PLEASE HELP!!! :O

  17. Anonymous says:

    Please respond. My game wont update! it is stuck at version 0.03.H3

  18. Anonymous says:

    please just make this coop soon 🙂

  19. Anonymous says:

    and maybe make this game more about building a suitable boat for going on the ocean with more people on (and then add giant waves to smash it) = stranded deep again – with friends 🙂

  20. Anonymous says:

    love this game btw 🙂

  21. Anonymous says:

    This is going to be a long comment i hope you have time reading this thanks. 😀
    Will you please add molotovs? you can find a bottle and whatever u need to light it up and then throw it on monsters. 2 monsters spawn in first night u can hide in ur house if u have on ur fight them u can throw molotovs at them and they will burn. they will be cannibals or something, wait cannibals aren’t on islands? well i cant think of any monsters but i hope you will make this. 😀 P.S. monsters will spawn +1 every night, at 15th night they will spawn 15 of them and thats the maximum at 16th night they will still be 15 monsters coz 15 is maximum i hope you understand what i mean. Thank you for taking your time reading this i appreciate it. 😀

  22. Anonymous says:

    Will you please make version 0.5 for 32bit? pleeeease i know 64 bit is future gaming now lol but i want for 32 bit please 🙂

  23. Andrew says:

    Hello from Russia! I wonder if there will be cooperative way of playing. I suppose that will make this project more atractible 4 players ( it is not a secret that coop 2day is more common ). thx 4 attantion ^_^

  24. Lorenzo Dontello says:

    I got a question BEAM, and it’s this. The game stays at version 0.03.H3?? Why is the game not been updated to the new one? That’s a bit funky ain’t it.

  25. Anonymous says:

    Nice,i Love stranded Deep.i want See the new trees And Islands
    Great work beamteams

  26. Free -roll kilpailut ovat myös edullisia , sillä vaikka he vapauttaa sen
    liittyä , aito raha voitaisiin hyötyä.

  27. Hayden says:

    It would be nice to have a health meter that shows your health and hunger and thirst so you don’t just walk around and die. Also more space on the back pack please!

  28. spraycanmansam says:

    @Lorenzo, 0.04.E4 is an update for the experimental build. However, a new update for the stable build will be coming this week.

  29. Anonymous says:

    great news thanks guys

  30. Anonymous says:

    I really like the build I cant wait for co op

  31. nuke says:

    i only can say …. THX !

  32. Anonymous says:

    Please consider giving cloth an additional purpose several pieces could be collected and sown together as either a sail or a BAG

  33. Kamil says:

    It’s impossible to climb ladder on seafort!!!

  34. Britney says:

    Don’t use deals as soon as you have them.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: