16TH AUGUST BLOG

We had planned on having a new experimental build out last week, but we were hung up with some niggles transitioning from our old systems to the new systems. There’s big changes which have involved tearing a lot down, so we have decided to bite the bullet and just release the new build when it’s back together. It might be worth mentioning that this has nothing to do with the transition to Unity 5 (which has been and gone) as some people seem to think that’s what we’re still working on for some reason whenever we change something big… 😕

Here’s some of what we’re working on in the new build —
 

Crafting

Work on revamping and expanding the crafting system has begun and is well underway. In short, the main reason for revamping the crafting system is to allow a lot more variety and uniqueness in crafted tools and structures. We want to give you different types of building materials which you can piece together how you like so your creations will be more unique to you and not the same stick hut from someone else’s screenshots.

Pictures speak a thousand words —

1x1_tier_logs

1x1_tier_steel

constructionideas_2b

 

We want your crafted items and structures to be something you can be proud of, something you can say you survived long enough to scavenge and build…

tumblr_nlhpu2BulN1ql34x4o1_500
 
At the moment, we’re really nailing down the functionality. In the last week or two, we implemented a lot of ideas we had and realized some were going to be too ambitious for performance and maintainability… But the system we’re moving forward with now stays true to Stranded Deep’s current game play and allows a lot more variety. Win. Eventually, the structures you build will serve a purpose in keeping you warm or cool and protected from the elements too.

Once we’ve got a few more specifications finalized like building components and scale, we can really start pumping out a lot more content for the crafting system that fits within those specs.

Some people have expressed concern about Stranded Deep turning into a building-oriented game, with not enough focus on the survival aspects or an end goal. We get a lot of questions like “What’s the point?” “What’s the end game?” “Why do I need to build anything?” …

Well, the point is to survive! More specifically, the goal is to survive and to survive well. Different players will define their ‘success’ in different ways – some might see it as who has the best and biggest structure, some by their killed shark count, fish stockpiles, days survived and so on. The main thing is you can play it your way and be proud of your progress and success.

Building is just one of the ways you can choose to use your time.
 

Terrain

The new terrain system is also progressing. One of the biggest things we’ve noticed is that height has really added an extra visual pop. Large rocks and cliffs together with the large waves out on open water really makes a huge difference.

With the new terrain system a lot of the larger islands won’t be procedurally generated but will be created by hand. With that in mind, we’re planning on releasing a small external tool to let players create their own ‘zones’ with their own maps and islands which they can share with the community. So while there might not be as much procedural content in the new system, there’s potentially endless possibilities for community content.

In addition to the crafting and terrain, a lot of code is also being rewritten and re-factored. Systems originally grew and evolved as we needed them, which was fine, but we have a much clearer picture of what we need now so we can rework a few things better.
 

Character

Tito is also making great progress on the new character model —

Character Model

The design is pretty much final and just needs to be textured and rigged. Then our animator can get to work!
 
So there’s lots happening in lots of different areas!
We’ll keep you posted 🙂
 
 
Stay Alive!
:: Beam Team

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70 thoughts on “16TH AUGUST BLOG

  1. Anonymous says:

    I personally would like to see larger islands and not so many small ones. Something needs to change with map making. I keep building structures at every island pointing me to the island where my main camp is located. I’ve now branched off some 3 or 4 island hops in each direction gathering essentially the same materials, and still haven’t found the final piece to build a powered raft :(.

  2. Thomas says:

    I’m loving where this game is heading. Keep it up Beam Team!!!

    (to everyone else)
    Don’t forget guys this game is still in alpha/beta. Relax, enjoy it and don’t expect a finished project when you knew ahead of time that this was still a work in progress.

  3. MurkYza says:

    Two day ago I get the game by download (with crack) ’cause I was waiting for my money to transfer to my paypal and I just bought it right now. I can’t wait to see the next updates!

  4. Anonymous says:

    Сo-Op pls

  5. Anonymous says:

    Just Saying i love the game but it got stale more items need to be involved and maybe taming and more fish too great progress so far but really really needs more stuff/items

  6. Mads Jensen says:

    co-op and finding other civilization would be awesome

  7. StrandedBallsdeepInSomeBigAssOcean says:

    GUYS GUYS GUYS GUYS GUYS GUYS!!!!!!
    I LOVE THE GAME!!!!!
    A.I. is of a fully finished and released game,
    Immersive,
    Optimized.
    But one thing…..
    Whales.
    F*cking whales.
    Please.
    PLEASE ADD WHALES!!!!
    I beg you.
    You have to listen to a begging man, it’s cruel if you don’t.
    No but seriously, Whales would be SOOO COOL!!!
    And when you get deep enough down into the ocean, I want to sea (haha get it, yeah you get it.) Viper fish, found at 80-1600 meters.
    Also other fish/sharks such as Melanocetus johnsoni (deep sea angler), Eurypharynx pelecanoides (Gulper Eel), Frickin squids, Mitsukurina owstoni (Goblin Sharks), Somniosus microcephalus (greenland shark), Balaenoptera musculus (Blue Whale), Prionace glauca (Blue Shark), Rhincodon typus (Whale shark), Sea horses! Basking shark, broadnose sevengill shark, Bull shark, Hammerhead sharks(as well as the Great Hammerhead shark!), Lemon shark, leopard shark, mako shark, (add a dead megalodon and Nemo for easter eggs), Blob-fish, Ocellated Icefish, Stimpson’s (Nopili) goby, AND EVERY FISH FROM NEMO!
    If there is anything you guys would like to ask me, Contact me on facebook @TristanKubas

  8. Anonymous says:

    There really needs to be some way to mine rocks, like, it’s annoying seeing all of these rocks everywhere, but only the small ones are able to be picked up.

  9. @StrandedBallsdeepInSomeBigAssOcean There are whales. Been whales for a long time so no need to beg. Play the game and see it yourself.

  10. Anonymous says:

    So what you’re saying is… there is no point. There is no direction. There is basically nothing to do. Glad I read this before buying (now I won’t be)

  11. How soon will upgrade or at least a blog? It took two weeks .

  12. Lorenzo Dontello says:

    Holy Shit… 61 comments? haha… this is ridiculous!!!

  13. Anonymous says:

    Still nothing. See you guys in 2016….maybe?

  14. Anonymous says:

    Make sure the character model looks really ragged or perhaps allow us to have sets of clothes. Clothes will be a really big issue.

  15. So many blogs talk about how banks don’t do this, don’t do that; fail at this, fail at that; have no idea, cannot change; are stuck in the past or have their heads up their arse.

  16. Xavironi says:

    Linux versión pls

  17. Steve says:

    I found a GIANT off shore drilling setup, and thought it would be cool to make it my habitat. There were a bunch of non movable materials, like metal racks and stuff. I also thought it would be cool to be able to use the lockers for storage. I feel like 90% of the things in the game the survivor should be able to interact with and use. GREAT GAME! I LOVE IT!

  18. Anonymous says:

    In terms of content I was thinking two things…

    a) How about some video or recorded materials found in the wreckage? Tapes and vinyl disks with last moment messages, music, old parts of movies or even mp3 players with music we could integrate in the game!

    b) There might me some form of a “clue” element in the findings – recorded messages included – or little close ended adventures around a territory. I am thinking a certain island cluster corresponding to a story where we are to find clues and earn something from it. Also to keep the hope open of a future rescue!

    Thank you again for listening!

  19. barbibul says:

    i look all the mod and modder him work for nothing $$ , his most quick to créate a new upload . beam team game go move you !

    all go base 0 now , 6 month after the release !
    no time , no animal , no coconut , no construction , yes water wave wtf , no effect light , no multi , , the fondation like luxe hotel wtf ? survive or game of carpenter, joiner ?

    no ready for play AND FOR TEST .

    time again , your comunity , WAIts FOr PLAY

    thank modder , no beamteamgame

  20. Anonymous says:

    multiplayer!!!!!!

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